I worked with proprietary software from 2005-2012, but then I made the switch to Linux and have never looked back. I now use only Free/Libre/Open Source Software for my work – to be able to easily share my projects with others without cost or licensing barriers; to promote and improve the wealth of resources in the commons; to avoid obsolescence between program versions; to be able to teach people using freely accessible tools; to learn more about, and have more control over my software; and to avoid vendor lock-in from proprietary programs.

Thanks to Free Software’s transparent community-led development, a tendency towards modularity, and a culture which likes to experiment by ‘chaining’ different tools together into complex and unique workflows, a user of F/LOSS is made more aware of how their tools work and the limitless possibilities for creativity they offer.


K Desktop Environment Non-Linear Video Editor (it’s a horrible name, I know.) kdenlive

For me, Kdenlive is by far the best of free software video editors – as well as the usual editing functionality there are more professional elements such as audio plugin integration, advanced colour correction tools, scopes, and multiple editing modes (Slip/Roll/Ripple etc). The backend of Kdenlive (FFMPEG and MLT) is rock-solid, and seems to handle any format I throw at it, the user interface has improved hugely over the last couple of years and reached a professional level of functionality & polish in version 15.12, which in turn is bring more active users into the community. It suits my purposes well as a single videographer, though it may be difficult to integrate it into existing work flows as part of a large post-production team, simply due to the lack of open standards & interchange formats in the industry. Linux only though a Windows beta version is available (for an NLE which also works for MacOSX/Windows, check out Shotcut.)

FLOSS Manuals: Video Editing with Kdenlive

Kdenlive stats on Openhub



3D Compositing, animation and video tracking/stabilization.


Blender is an incredibly fully-featured beast of a software suite that does everything from game design, 3D printing, to video editing and animation. I mostly use it for video stabilization and tracking, so that I can fix shots, insert titles, or cover moving elements in a video. I’ve still got a lot more exploring to do in the world of Blender, at this stage other people can do a lot more with it than I can!


Blender stats on Open Hub (an estimated 418 years worth of effort!)


GNU Image Manipulation Program

gimp Although I rarely use raster graphics these days, GIMP is a useful general-purpose program for editing and manipulating images – whether you’re retouching your photos to cheat your way to a World Press Photo prize or you’re working magic in r/photoshopbattles, GIMP is there to help. Note: GIMP ≠ Photoshop – in the open source graphics world, there are different tools for different tasks. For illustration, digital painting and frame-by-frame animation, use Krita. For photo processing, use Darktable.

FLOSS Manuals: GIMP GIMP stats on Openhub


Vector illustration, titles and design.


Inkscape is a wonderful vector illustration tool! The projects are based on SVG, an open format, which makes exporting, sharing and collaborating on Inkscape projects incredibly easy. It’s very quick to get the hang of and you can also export your drawings as Synfig project files in order to animate them.


FLOSS Manuals: Inkscape

Inkscape stats on Openhub


Record, mix, edit and convert audio.

audacityAudacity may have a face for radio, but it’s an incredibly useful tool for editing and processing audio – I use it for mixing, EQ-ing, noise removal, compressing, DeEssing, making fine edits, removing clicks and pops etc.


FLOSS Manuals: Audio Editing with Audacity

Audacity stats on Openhub


Complete Digital Audio Workstation


If Audacity is the Swiss Army knife of F/LOSS audio, then Ardour is some kind of industrial-grade food processor. You can do all sorts of multi-track recording, MIDI composition, mastering etc, but I only use it for audio mixing. Import a video file to synch to, and experiment to your heart’s content with non-destructive effects and plugins.


Ardour stats on Openhub


My first open source operating system.

kubuntu There are many different distributions of the GNU/Linux operating system to choose from, but I happen to use Ubuntu – the most popular and friendliest flavour of Linux for the desktop. It’s a well-thought out, easy to use collection of software and a great first step into the world of Linux. There are many different flavours of Ubuntu – I use one called Kubuntu, which includes the KDE desktop environment and applications. Two similar options also based on Ubuntu, are the beautiful, carefully designed ElementaryOS and also Ubuntu Studio, which comes with many multimedia production programs and dependencies pre-installed.

Try or install Ubuntu or Kubuntu

Ubuntu stats on Openhub


2D vector animation and motion graphics.


Synfig is a vector-based 2D animation program, which I use for character animations and creating motion graphics, animated titles etc. It integrates beautifully with Inkscape, and it’s cross-platform. Development is currently happening at a fast rate, so new features are being added all the time. It can be a little confusing at first, so I would recommend the Training Package tutorial video series to get started.


Synfig stats on Openhub


Record, Convert & Stream Audio & Video

ffmpeg FFmpeg does EVERYTHING. Convert videos, de- and re-mux, make lossless screencasts, split concatenate clips and frames, convert from basically any codec to any other, trim a video file without re-encoding, process and transform video and audio, batch process clips, inspect and edit video properties… EVERYTHING. You just have to learn to love the command line :) Documentation is here, it’s worth having a dig through!


FFmpeg stats on Openhub


Watch this space…